| Program Type | Performance | Workshop | Residency |
| Art Form | Digital Media & Technology |
| Curriculum Connections | Social Studies | STEM | Language Arts / Literacy |
| Target Grades | 6 | 7 | 8 | 9 | 10 | 11 | 12 | Higher Education |
View Artist & Programs
Testimonial
Having the opportunity to work with AFLCT has been truly beneficial; they've provided unique experiences that have positively impacted our students. Their professional artists are strong role-models who encouraged students to take risks, find their voices, and be confident young people. They assisted in the process of inspiring our students to discover their individual identities and be able to self-assuredly express and share their ideas and opinions.
Description
This program can be a performance, workshop or residency depending on the need. In this program Balam explores the skills necessary for youth in today's society to develop the ability to explore the fusion of visual art and technology and how students can utilize this format as a source of expression, creation, and problem solving. Students explore coding, the binary system, and critical thinking as it relates to a topic being covered in class.
Objectives
- To develop digital skills
- To expand the view of art and technology
- To promotes healthy use of technology
- To develop skills for 21st Century careers
- To expand the view of art and technology
- To promotes healthy use of technology
- To develop skills for 21st Century careers
Pricing Information
One Performance $515
Workshops: $260 each.
Residency: $735 per day for 2 days or more
Workshops: $260 each.
Residency: $735 per day for 2 days or more
Program Length
workshop: 60-90 minutes
residency 4-10 days
residency 4-10 days
Participants
Workshops & Residencies: A class size
Performances: Up to 200
Performances: Up to 200
Technical Specifications
• Set Up: 30 mins
• Break: 5-10 mins
• Strike: 30 mins
• Program Space: Standard classroom or computer lab space is fine. Needs enough open wall or surface for projection (if projection mapping is included).
• Electricity/Wi-Fi: Reliable electricity for all computers, projector, etc., stable Wi-Fi or Internet access for all student computers, and power strips/extension cords.
• Audiovisual/Tech: 1 computer per student, projector and projection equipment, ability to connect projection device to computer(s), and sound system (if students’ work includes audio components)
• Tables/Chairs: Tables & chairs for students
• Outside Possible: No
• Venue-Provided Supplies: General classroom supplies (pens, paper).
• Mobility/Location Needs: Accessible location preferred. Ability to remain in one room is ideal (so students don’t need to relocate mid-session).
• Other: IT/technical support assistance (for installing or enabling cloud-based software). Adequate ventilation or climate control so equipment doesn’t overheat
• Break: 5-10 mins
• Strike: 30 mins
• Program Space: Standard classroom or computer lab space is fine. Needs enough open wall or surface for projection (if projection mapping is included).
• Electricity/Wi-Fi: Reliable electricity for all computers, projector, etc., stable Wi-Fi or Internet access for all student computers, and power strips/extension cords.
• Audiovisual/Tech: 1 computer per student, projector and projection equipment, ability to connect projection device to computer(s), and sound system (if students’ work includes audio components)
• Tables/Chairs: Tables & chairs for students
• Outside Possible: No
• Venue-Provided Supplies: General classroom supplies (pens, paper).
• Mobility/Location Needs: Accessible location preferred. Ability to remain in one room is ideal (so students don’t need to relocate mid-session).
• Other: IT/technical support assistance (for installing or enabling cloud-based software). Adequate ventilation or climate control so equipment doesn’t overheat


