| Program Type | Workshop | Residency |
| Art Form | Visual Arts |
| Curriculum Connections | STEM | Play-Based Learning |
| Target Grades | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Higher Education |
View Artist & Programs
Testimonial
"I learned a ton! Jay is able to weave in scientific and engineering principles in such a subtle way that the students didn't even realize they were learning."
-Keeley Lombardi, 4th Grade Teacher, Burkland E.S., Middleborough, MA
"I would absolutely recommend this program to others. Jay was engaging, knowledgeable, and did a wonderful job encouraging the students while also giving very helpful feedback and suggestions."
- Jillian Bennett, Children's Librarian, Harvard P.L., MA
-Keeley Lombardi, 4th Grade Teacher, Burkland E.S., Middleborough, MA
"I would absolutely recommend this program to others. Jay was engaging, knowledgeable, and did a wonderful job encouraging the students while also giving very helpful feedback and suggestions."
- Jillian Bennett, Children's Librarian, Harvard P.L., MA
Description
A Rube Goldberg-inspired, STEAM-powered workshop in which students build their own complicated chain reactions to accomplish simple tasks, each according to their own levels of skill and comprehension.
This works well as an all-ages event, or focused to a single classroom or grade. Students have the opportunity to practice a fun engineering process, engaging in real-time trial and error-based exploration, while discovering and applying principles of cause and effect, scale, and force & motion.
Sessions feature an entertaining demonstration by the teaching artist, followed by uninterrupted, self-directed play.
This works well as an all-ages event, or focused to a single classroom or grade. Students have the opportunity to practice a fun engineering process, engaging in real-time trial and error-based exploration, while discovering and applying principles of cause and effect, scale, and force & motion.
Sessions feature an entertaining demonstration by the teaching artist, followed by uninterrupted, self-directed play.
Objectives
1) To engage children through hands-on, thought-provoking, open-ended STEAM exploration through play.
2) To reinforce the fundamentals of engineering practice, the core discipline of force and motion, and the cross-cutting concepts of scale, and cause and effect.
3) To highlight the values of learning through trial and error, persistence, and reflective, formative assessment.
4) To help foster a flexible and equitable learning environment in which each student can engage at their own pace, in their own style, and to their own ends, while staying aligned with the groups shared purpose.
2) To reinforce the fundamentals of engineering practice, the core discipline of force and motion, and the cross-cutting concepts of scale, and cause and effect.
3) To highlight the values of learning through trial and error, persistence, and reflective, formative assessment.
4) To help foster a flexible and equitable learning environment in which each student can engage at their own pace, in their own style, and to their own ends, while staying aligned with the groups shared purpose.
Pricing Information
Virtual Workshop for up to 25 participants: $295
In Person
$880 -Two workshops (Single available at same price)
$1,175 - 3 workshops
$1,470 - 4 workshop
Session lengths, and # of session/participants are flexible, and can be negotiated with the artist, according the needs of your school
In Person
$880 -Two workshops (Single available at same price)
$1,175 - 3 workshops
$1,470 - 4 workshop
Session lengths, and # of session/participants are flexible, and can be negotiated with the artist, according the needs of your school
Program Length
60 minutes each for 4 workshops in 1 day
up to 90 minutes for 3 or less workshops in 1 day
up to 90 minutes for 3 or less workshops in 1 day
Participants
up to 4 classrooms per session
Technical Specifications
• Set Up: 1 hour
• Break: 5-15 minutes
• Strike: 30-45 minutes
• Program Space: The bigger the space, the better. Cafeterias work well before and after lunch. Gyms work well filled with tables. The more the better. ie: A session with 2 classes would be great with 10-15 tables, but we'll work with what you have.
• Electricity/Wi-Fi: WiFi password
• Tables/Chairs: Tables and/or floor space, the more the better.
• Outside Possible: Yes, but totally dependent on 1) Weather. Materials can't get wet. Windy days are also hard because we're using ping-pong balls and lightweight dominoes. Given that, if the weather is nice, that can be very nice. and 2) Flat surfaces. We must have tables
• Mobility/Location Needs: We travel with a 4 foot cart and can load everything in one trip into the school. So we need the smoothest entry, not necessarily the closest. We definitely prefer one room for multiple programs, as set up and strike take a bit of time.
• Other: When doubling-up classes, please bring the classes down on time when possible so that other classes don't have to wait. The introduction happens at the beginning. If any classes have to leave early, please let the artist know in advance.
• Break: 5-15 minutes
• Strike: 30-45 minutes
• Program Space: The bigger the space, the better. Cafeterias work well before and after lunch. Gyms work well filled with tables. The more the better. ie: A session with 2 classes would be great with 10-15 tables, but we'll work with what you have.
• Electricity/Wi-Fi: WiFi password
• Tables/Chairs: Tables and/or floor space, the more the better.
• Outside Possible: Yes, but totally dependent on 1) Weather. Materials can't get wet. Windy days are also hard because we're using ping-pong balls and lightweight dominoes. Given that, if the weather is nice, that can be very nice. and 2) Flat surfaces. We must have tables
• Mobility/Location Needs: We travel with a 4 foot cart and can load everything in one trip into the school. So we need the smoothest entry, not necessarily the closest. We definitely prefer one room for multiple programs, as set up and strike take a bit of time.
• Other: When doubling-up classes, please bring the classes down on time when possible so that other classes don't have to wait. The introduction happens at the beginning. If any classes have to leave early, please let the artist know in advance.
